A structured literacy tablet app grounded in Orton-Gillingham methodology and neuroscience. Built for CALTs, schools, and families navigating dyslexia.
Dyslexia isn't about intelligence. The brain's reading network — three regions that must fire in sync — hasn't been wired yet. Without structured, multisensory intervention, children exhaust their working memory just decoding words, leaving nothing for comprehension, confidence, or joy.
Ember doesn't gamify reading — it digitizes the gold-standard intervention. Every session follows the same three-part drill, word building, and decodable text format that CALTs use in person.
Follows the structured, sequential, multisensory methodology that 40 years of meta-analyses confirm works. Not a loose interpretation — the actual session structure.
Short, focused, and designed for between-appointment practice. Drill, teach, practice, read, play — every session hits all five components in the right order.
CALTs see exactly which phoneme patterns a student is mastering and where they're stuck. Between-session data means no wasted time in the next appointment.
Every mastered word feeds into game mechanics — more words means more content, zones, and challenges. The reward IS more learning, disguised as play.
The curriculum engine tracks mastery at the individual phoneme level. Struggling with /th/ vs /f/? The system adds more exposures automatically — no tutor intervention needed.
The tablet app is Phase 1. Every curriculum decision is designed to translate into immersive VR — spatial audio phonemes, 3D word building, and haptic feedback for multisensory binding.
Dyslexia isn't a single deficit — it's a disconnection syndrome. The brain's reading network spans three regions that must fire simultaneously. Ember's activities are designed to force all three to coordinate, building the neural pathways that structured literacy has always targeted.
Want to help shape an app that's actually grounded in the science?
Join the early access list → We're interviewing CALTs, SLPs, and parents before writing a line of code.Predictable structure reduces anxiety and cognitive load. Children with dyslexia thrive when they know exactly what comes next. Every Ember session follows the OG lesson arc.
Visual → auditory → blending. See the letter, say the sound, blend the word. Fast-paced automaticity training.
Introduce one new phoneme pattern or spelling rule. Explicit, systematic, sequential — never more than one at a time.
Drag letter tiles to construct words using the new and review patterns. Multisensory: see it, hear it, build it.
Decodable passages using only mastered patterns. Every word is readable — no guessing, no frustration, no failure.
Reward activities that secretly reinforce the same words. The child thinks they're playing. They're actually practicing.
Be the first to run a real Ember session with a learner.
Get early access → Early partners get direct input on curriculum pacing, pedagogy, and UI.We're building in phases — validating the curriculum engine on tablets before expanding to immersive VR. Every feature ships with data to prove it works.
Non-reading assessment determines where each student enters the OG progression. Sound recognition, blending probes, and phoneme segmentation — all audio-first so students who can't decode yet can still be accurately placed.
The core OG session components — visual-auditory-kinesthetic drill and letter tile manipulation. Targeting CVC words with short vowels first, then consonant digraphs and blends.
Mastered words unlock game zones — Forest, Cave, Mountain. Each zone uses the learned words as game mechanics, so the reward is actually more practice in disguise. Word bank becomes the visible progression system.
Controlled text passages using only taught patterns. Speech recognition tracks words per minute, accuracy, and prosody. Story content lives inside the game world — reading IS the gameplay.
Advanced patterns: vowel teams, morphological awareness, sight word (red word) training. The curriculum engine is proven — now we translate the data model and progression logic into Godot for VR.
CALT, school, or family — we want to hear from you before we build.
Join the waitlist → Takes 15 seconds. No spam, just a conversation.We're talking to Austin CALTs, SLPs, parents, and schools before we write a line of app code. Join the early access list to shape what Ember becomes.
We'll reach out soon to learn about your experience with dyslexia intervention. Your perspective will directly shape what we build.